![]() ![]() For information on tool settings, see 3D Paint Tool. Select the 3D Paint Tool and open the Tool Settings editor ( Shading menu set, Lighting/Shading > 3D Paint Tool > ).For details, see Polygon modeling overview. In general, Automatic Mapping produces UVs that can be used for painting. Polygonal surfaces must have non-overlapping UVs that fit within 0 to 1 in the texture space.
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